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Barret, Cloud, and Tifa follow the secret passageway from the corkscreq tunnel until they reach the interior of the Sector 4 plate. Mako Reactor 5 is now closer than ever, but they still must make their way through the rusted maintenance area.

Is this 22-year-old game worth your time? Absolutely. There’s a reason why it’s being re-released for cutting-edge systems, and if you’re willing to engage with its idiosyncrasies, old-school mechanics and graphics, and interface oddities, there’s a frankly wonderful story that will grab you while also allowing you to understand how many other games it has influenced.

The team discussed continuing the 2D strategy, which would have been the safe and immediate path just prior to the imminent industry shift toward 3D gaming; such a change would require radical new development models.[37] The team decided to take the riskier option and make a 3D game on new generation hardware but had yet to choose between the cartridge-based Nintendo 64 or the CD-ROM-based PlayStation from Sony Computer Entertainment.[37] The team also considered the Sega Saturn console and Microsoft Windows.[39] Their decision was influenced by two factors: a highly successful tech demo based on Final Fantasy VI using the new Softimage 3D software, and the escalating price of cartridge-based games, which was limiting Square's audience.[37][quarenta][41] Tests were made for a Nintendo 64 version, which would use the planned 64DD peripheral despite the lack of 64DD development kits and the prototype device's changing hardware specifications.

Additionally, Tetsuya Nomura confirmed that "some development has already begun on the third title," with the creative director adding that he has already "started on the development, and am working towards the completion of the series.

Sephiroth, is a non-controllable temporary party member during a single sequence. After resurfacing years after being deemed dead, pursuing Sephiroth becomes the party's main motivation.

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Even with no new upgrades, Final Fantasy VII on Nintendo Switch is without a doubt the definitive way to play the game on consoles with the ability to not only play at home, but also take the game on the go.

Combine strategic thinking with thrilling action combat alongside your comrades, including newly added characters. Deepen their relationships to unleash powerful team-based combos .

It’s not long now until the release of Final Fantasy VII Rebirth on Thursday February 29. We’re so excited to be able to get this game into your hands and for you to play the game for yourselves!

[108] Historically, Final Fantasy VII became an influential watershed of the 3D generation of consoles and games that would use the format in the 1990s, and helped establish the format's succession as the new technological frontier and standard for the mainstream industry.

We do our absolute best to ship pre-orders so they arrive by the official street date (date listed on the product details page), but international orders cannot be guaranteed. Shipments could take up to 5 weeks to arrive depending on courier, location, and customs clearance in your country.

Aeris Gainsborough, a flower girl from the Sector 5 Slums who befriends Cloud. Cloud's resemblance to someone she used to know mystifies Aeris, and she joins him and AVALANCHE on their quest to discover more about her heritage.

Sephiroth is similarly subject to an identity conflict, having been lied to about the truth of his birth, and the discovery of his existence leads him into his downward spiral of madness.

The musical score of Final Fantasy VII was composed, arranged, and produced by Nobuo Uematsu, who had served as the sole composer for the six previous Final Fantasy games. Originally, Uematsu final fantasy vii had planned to use CD quality music with vocal performances to take advantage of the console's audio capabilities but found that it resulted in the game having much longer loading times for each area. Uematsu then decided that the higher-quality audio was not worth the trade-off with performance, and opted instead to use MIDI-like sounds produced by the console's internal sound sequencer, similar to how his soundtracks for the previous games in the series on the Super NES were implemented.[68][69] While the Super NES only had eight sound channels to work with, the PlayStation had twenty-four.

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